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Scrapper's Basement

Scrapper's Basement is a map I created after watching a talk about communication in Level Design, in which Peter Field explains many design concepts. It really inspired me and while I was working on the map I tried to understand and apply some of the tips given in the video.

Link for the talk on YouTube: https://tinyurl.com/mr3bxbn3

If the player falls, the level doesn't punish but it offers a shortcut and a second chance.

If the player falls, the level doesn't punish but it offers a shortcut and a second chance.